Hikikomori No Chuunibyou is a pseudo 8-bit beat-em-up/platform-adventure game to be released for the PC. Like all of my other games, I’m developing it by myself in its entirety, although I have finished and released all of my other games while this one is still quite early in development.
Originally, this game was going to be entitled Enter the 8-bit Fist but it’s a title unfit for the anime-inspired style that I’m going for. While I’ve altered the artwork quite a bit, the changes I’ve made to the gameplay had made keeping it within the restraints of the Dag series (Jump/Boxer and The Way of the Pixelated Fist) I’ve set for myself very difficult, with that being another reason for making the change.
Despite the aforementioned changes, the story will still focus on my endeavors in local bands and, to a lesser extent, skateboarding during my days as a high school student. The bits of changes being made to the story are heavily and (admittedly) unoriginally inspired by concepts from a few of my favorite anime series, though I’d rather not list any of them to avoid spoiling the story of my game or, better yet, the influential anime that I do feel quite guilty about not sharing the titles of.
Gameplay is derivative of a list of influences, including Rayman: Legends, Tomb Raider: Anniversary, Phantom Breaker: Battle Grounds, Astro Boy: The Omega Factor, Shank, Super Meat Boy, Knytt, The King of Fighters, Tekken, Street Fighter, and many other titles that a large variety have been influenced by throughout the years.
As mentioned, Hikikomori No Chuunibyou is still quite early in development but I may or may not post updates as I continue developing it, although it is important to mention that I am putting much more effort into this title than my previous releases due to the amount of experience I’ve gained and customer feedback I’ve received since I had shifted focus on indie game development.
Lastly, I have to ask with the utmost kindness (as kind as one can possibly be) to please refrain from sending messages offering any sort of contribution in any form to my project. I know it's quite cheesy to explain how I do like to express myself through my games but it also extends to my personal need to have every bit of control over everything the players sees, hears, feels, the gameplay mechanics, the levels they play, and any other aspect involved in development of my games. Everything I do under my pseudonym, Blaze Epic, is done entirely on my own with the only exceptions being collaborations with vocalists on my music (kept entirely separate from my games). I do apologize, sincerely, for coming off as rude in any sort of way in explaining how I go about game development and everything else as a solo artist. ^-^