Hi, everyone, my name is Dylan, lead developer and founder of Imperium42 Game Studio, creating our new flagship title, Throne of Lies, as seen in the 2016 GDC (Game Developer Conference) in San Francisco, presented by Unity as they showed off their new features.
I thought it'd be neat to share my thought processes behind making the game and, as we develop, hear your thoughts about our direction!
Those those that know what our game is about, we hope to bring a unique experience to your keyboard (PC/Mac/Linux, for now)!
So, the big question is, how are we different? What sets us apart? Well, quite a lot, actually:
I want to go over these a little at a time each post, for now here is a list of how we are different and I'll go into detail about each list item each week:
- Unity3D engine (3D DX11)
- King system
- Executions will be conducted by the player
- Skins are boring: We like individual item/weapon slots
- Weapons are tied to execution abilities
- Multiple races of characters (No elves- don't worry *wink*)
- Spells: REAL spells
- Your own room at night
- Death is not boring
- Global abilities
- Class (role) varieties
- ...and more (of course)!
So many things I'd like to talk about! ..But I have a game to dev ;) so let's talk about a new subject each week and I'll tell you my experiences, from a developer's point of view, as we experience this together. Not necessarily in the order listed above, or maybe even something completely new!