It's been about three years since we started dreaming of this project, and today that journey is (mostly) over.
Heart&Slash is finally out on PS4 and XboxOne.
On the coming days we will release a quick patch fixing some bugs reported on the console versions, and in about two weeks we will release a more comprehensive one with more subtle fixes to the game's progress based on initial feedback (that's why it's not completely over yet :P )
As for the PC (and Mac and Linux) version, it will remain in Early access until August. We want to implement some KS related features and make sure we are compatible with as wide an array of hardware as possible before pressing the button.
Thanks to everybody who has been with us all this time!!!