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Post news Report RSS Hardland Early Access Release 12!

Hardland Release 12 is one of the biggest updates so far. 4x larger random generated islands with improved generation speed. New road system which can create main road, side roads and small paths. Improved draw distance and new faraway mountains to give better sense of scale. Buildings now have interiors. Combat improvements, better map, new items, transformation potions and dungeon improvements.

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After lots of work Release 12 is finally ready!

Hardland Release 12 is one of the biggest updates so far. 4x larger random generated islands with improved generation speed. New road system which can create main road, side roads and small paths. Improved draw distance and new faraway mountains to give better sense of scale. Buildings now have interiors. Combat improvements, better map, new items, transformation potions and dungeon improvements.

FEATURES

Massive improvements in the generated worlds.

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    • 4x larger random world
    • Generation speed improved

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    • New road system which can create main road, side roads and small paths
    • Improved draw distance and new faraway mountain to give better sense of scale

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    • Infinite water plane which makes the sunsets that much nicer
    • Added new nature landmarks and improved old ones

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  • Set of new trees and old trees improved
  • Set of larger houses
  • Additional version of blacksmith
  • Wind affects tree branches

Weather is completely dynamic everywhere

First version of random generated desert island

Witch sells transformation potions:

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  • Butterfly potion
  • Chicken potion
  • Fox potion
  • Pig potion
  • Goblin Minion potion
  • Goblin Brute potion
  • Goblin King potion
  • Spider potion
  • Wood Elf potion
  • (some potions are still unfinished)

Support for NPC signature animations:

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  • Fisherman fishing animation
  • Blacksmith forging animation

Dungeon improvements:

  • Dungeons can have several floors
  • Boss floor at the bottom of the dungeon
  • Cave entrances in random world lead to dungeons
  • New rooms
  • More detail in old rooms
  • New roofs which can have holes

Building interiors, random generated and handmade

  • Random interiors can be found in the random world

Handmade interiors include:

  • Fisherman Dave's house
  • Larry's house

Combat improvements:

  • Player can dodge in any direction (consumes stamina)
  • Player can shoot vertically with ranged weapons
  • Enemies can track player during their strikes
  • Group battles are more dangerous

Goblin King is combat ready:

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  • Butt-stomp attack
  • Can summon minions

New enemy: Goblin Brute - ranged and melee
New variant of Merchant
More legs for Spider
Lots of new items
Added shortcut to Old Path
Level of detail system introduced
Carrying system improved
Camera tweaks
Map screen shows trees, buildings and some characters

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Several quest glitches fixes

The next release has the first batch of new music by Ilmari Tiitinen!

Cheers, Timo

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Jesusfreak
Jesusfreak - - 770 comments

This looks awesome!!! How did I miss this before?!

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