As we told you the last week, we've the core game-play flow in place, but there's still much to be done. Below you can read about what we'll be doing the coming weeks after our Christmas break!
Ironing out the UI even more
The UI have been under iteration since start and we've gotten some great feedback on what areas that need clarification or improvement, that includes nasty bugs like inverted coordinates and un-clickable buttons.
What spawns when and where have been a big question to answer for us, and that is where the zone system comes in. Every zone you travel to has a procedurally generated pattern and a pool of things that can spawn and it will be an ongoing work to tweak these. We'll also tweak rewards and risks for quests, items and the new endgame bosses.
Bugs in general
We still have some bugs we need to get rid of before a release; small things like spawning, for example; right now a mine can pop into existence right next to your ship without warning, and we don't want that to happen when you play!
Save-state for Mac sometimes removes the cache for the save-slot resulting in progress being lost. So we are moving to another type of game-saving and when this is done we should have export- and import-save-files available.
Features that still needs to be finalized are the big ending cinematic, Chapter 2 ending cinematic, a few missing sound effects, the space-shop, space wonders and some of the consumable items.
We're also making an encyclopedia application available for iOS and the web, listing all the different things you encounter in space, along with deeper statistical information (cause we are nerds).
Happy Holiday!MorgondagVendela & Kim