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Post news RSS Halloween Update (Final Patch for Chapter 1)

A big update is now released for Deathbloom: Chapter 1, the final update for the first half of the story.

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A new update is now available for Deathbloom: Chapter 1, this will be the last update for Chapter 1 as the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

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The key features of this update:

Enhanced Map: Explore the world with more confidence

  • A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
  • More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.

Enhanced Enemies: The residents of the house have more 'personality'

  • The Health and Damage of enemies are more custom to their size and weight
  • The Speed of smaller and thinner enemies is increased
  • Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies

Bug Updates: Hammering down all the nails

  • Fixed issues with LOD on certain gameObjects
  • More fine-tuned NavMeshes
  • More accurate Triggers for events

Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!


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