Gust Of Wind is set in a rusted, post-apocalyptic world. You play as the stealth expert of a crew of seagulls. Their Home Town is at war with a faction called the "scarves" and they've been sent across seas to scavenge equipment to help its defenses.
The guards standing and patrolling the corridors have a lightness-based sight that encourages staying in shadows and being wary of their torches.
Sneaking with light feet and opening doors slowly is also preferrable, since sleeping guards may wake up any time.
Enemies can be taken out non-lethally with a rear-naked choke and "doze grenades".
When all else fails, you can also resort to melee combat.
You can use mechanics like rowboats, grappling hooks and cranes to reach your objectives and provide alternative routes.
Between the missions, there are sections with dialog, giving you some context of the situations, as well as uncovering the background stories of some of your crewmates.
If you feel like sneaking in the shadows of old mines with a constant sense of danger, dreading the squeal of an over-enthusiastic guard taking heed of you, or following a story centered around survival and connivery, please take a look at the demo or Early Access version of Gust of Wind available on Steam: Store.steampowered.com