It's been awhile, am i right?
Lots of things have happened since the last update. I've been hard at work adding content to UE4 as well as redesigning both the game's plot, gameplay systems, and the core look of the game as well. I've finally got extra hands on board, meaning more concept art to speed up development and creative minds to help with narrative and musical score!
I've also invested in some new toys such as two full body + finger tracking motion capture suits, as well as a host of new design applications to bring more realism to the assets :)
And now I present the latest trailer, with lots of eye candy and shiny motion capture for everyone to enjoy:
I can always use feedback, so please leave a comment with any questions/thoughts that you may have!
Until Next Time,