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today i was trying to figure out a way to make an efficient spawning system that would make mobs spawn some time after they were killed and then it hitted me.

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today i was trying to figure out a way to make an efficient spawning system that would make mobs spawn some time after they were killed and then it hitted me. if i want to make a realistic survival when a mob dies he dies, when you clear an area from mobs that are is cleared for good, but how will the game be hard if you can just clear an area and stay there?!, its easy since you have to care about food and water you will be forced to be constantly moving finding new areas to refill your supplies and of course this areas will be full of "gorillas", in fact i am planning to make the map so big that you will need to play 5 real days non stop stop driving to explore the whole map, this will make you feel how an apocalypse really feel likes in my opinion. and thats not it, cars will use gasoline to move, if there is no gasoline cars wont work, this will force you to explore the terrain to find gasoline or a gas station. I believe this game has the potential to really make you feel an actual economy collapse where everyone is on their own. As stated before and if you played the demo there will be survivors in the game, and you will be able to trade with them and even form your own society.

other stuff to discuss=
i really need help with the budget, the indiegogo campaing is doing terrible so i decided to drop the price of the pre-alpha acces and full game when its done to 5 dollars, so please help me out a little with that, any donation counts, please help me release this game, if you cant donate spread the word!.

demo 2.0 is awaiting authorisation so play it if you have time, keep in mind that that demo contains about .0000000000000000001% of the full game.

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