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Gravit is a 2D platform game mixing adventure and puzzle. You will be confronted to the end of the World. The goal of this video game is to regroup several originalities around a main idea : a progressive change in gravity in a classic platform game. But the word “classic” didn’t delight us. So we added lots of complementary ideas designed to help you facing the gravity cataclysm : dynamic fluids for water and lava, grappling hook, power sword, temporal vortex, anti-gravity boots…

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Gravit is a 2D platform game mixing adventure and puzzle. You will be confronted to the end of the World.


The goal of this video game is to regroup several originalities around a main idea : a progressive change in gravity in a classic platform game.

But the word “classic” didn’t delight us. So we added lots of complementary ideas designed to help you facing the gravity cataclysm : dynamic fluids for water and lava, grappling hook, power sword, temporal vortex, anti-gravity boots…

The scenario has a real significance in our game to articulate all the elements around a main story.

As you probably understood, Gravit’s base is to play with gravity. This last is changing all along the game going through different steps. But not only does gravity affect the player. The environment and objects are also subject to its action.

Never forget, gravity can change at anytime!

Normal gravity

At the beginning of the game, the character will be subject to a normal gravity. He can do little jumps, leap from wall to wall, climb ropes and ladders, carry or throw light objects. A fall from few meters or a hard impact will be deadly to the character.

Light gravity
Then the cataclysm starts, gravity is decreasing of a half. We could believe we are on the moon. The character can double, even triple the length and height of his jumps. He can fall from higher level without dying and carry objects twice the initial weight. With this gravity, the character can reach inaccessible areas. Being able to cross a ravine of several meters will provide the player with a sense of power.

Zero gravity
Then comes the most original part of the game, no gravity at all. Like in the space, the character is floating in the air and can only turn on himself. But you can still move by using the scenery elements. You can use bubbles of water floating in the space to control your movements.

Reverse gravity
As it was not enough, in this step, gravity loses its control. The character is now attracted by the sky ! You need to use some elements of the scenary not to fall down in heaven. Water and lava are flying away to the sky and trees are uprooting.

High reverse gravity
For the last part, the character will be ejected to the sky. Gravity will be higher than the initial one. Your weight will be doubled : little jumps, cannot carry anything… Every action will be an ordeal.

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