
So, when people watch the graphic of this game could think: why?
Well, the graphic style is a black and white edge detection. We can see the edges of the level,people ( people are gray for aesthetics reason) and everything is black. Why this?
Because we see the world through the eyes of our character called Steven Olsen, an ex-cop.
Yeah, he is blind but he can see the "Edges of the world" thanks to sound vibrations that allow him to create a mental map of the place where he is. But this skill has an other aspect that you can discover only playing the game!
This technic works trough the use of 2 identical models:
one is black, the second instead have a particular material that detect the edges of the first model so we can see only the edges of this second model that create the effect.
I need to thank one udk user that create this system: DarkCarnivour
Stay tuned for new updates! See you soon!
Here's some new images in-game (italian language):