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Sorry for posting this a day behind the download release, heavy programming work on Proving Grounds required my attention...

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It's back, bigger than ever! Enjoy the latest version of the mod, now with all alien buildings available. Model building in wrong place? Consume it by using 'e' and rebuild it in a new location.

As well as the basics mentioned here, the real story to this is the cutback on network code. Removed a huge amount of server code and have to say testing has shown very good performance even with masses of entities, all looking good.

I really hope you enjoy this, and if you have any ideas or suggestions for the mod, let me know!

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