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Liberte will have a Full Launch in just three days, on May 23. What's changed during Liberte's development process?

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Dearest Revolutionists!

As you know, Liberte will have a Full Launch in just three days, on May 23.

What's changed during Liberte's development process?

We've regularly polished the game for over a year since it entered the Early Access stage. Our team has been busy introducing tons of content improvements and, of course, bug fixes. As a result, we now have:

  • new bosses,
  • improved mechanics,
  • UX and UI tweaks,
  • better game pacing,
  • enhanced enemy and environment behavior,
  • a greater emphasis on intuitive deck-building based on player feedback.

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During Early Access, decision-making and the story itself gained many improvements. We emphasized real decisions in roguelike runs, and going through all available paths will now allow you nearly 40 hours of gameplay.

We also redesigned deck-building, so you'll be able to prepare builds for various fighting styles and characters. Additionally, we introduced a new playable character, Flea, that combines two fighting styles and brings a spear into the game.

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While casting voice actors, we focused on bringing the characters to life, giving them personality, making the Parisian world vibrant, and giving decisions more significance.

We also entrusted our soundtrack to a wonderful and talented composer, Filip Kazimierczak. The music was inspired by various sources, such as classic sci-fi movies like "Alien," as well as film scores by Trent Reznor, Atticus Ross, Daniel Pemberton, Ben Salisbury, Geoff Barrow, and Michael Abels. You'll also hear the inspiration driven by revolutionary songs from the French Revolution era somewhere in the background.

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As a result, we got an atmospheric and evocative soundtrack that perfectly complements the game's story and environment. It's genuinely fantastic, and we're happy to let you know that the digital version of the soundtrack will also be available for purchase on the day of Liberte's release. 🎶

To sum it all up, a lot has changed during Liberte's Early Access - from gameplay and quality-of-life improvements, through endless bug fixing, to practically a new life in the form of expanded content, voiceovers, and a brand new soundtrack.

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In the meantime, there's a series of videos showcasing the gameplay and mechanics of Liberte. We're releasing a new video every day until May 23! Here's the latest one, in case you've missed it:


Thank you to those who have been following us tirelessly all this time ❤️

And if you're not following us on social media - it's never too late! 😉

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Until next time!

SuperStatic Team

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