It is with great pleasure that we are beginning to go public to showcase our work on Winterfall. Development of Winterfall has been going on for 2 years, starting on the 15 december of 2012. We entered a design phase, followed closely by an iteration phase where we started experimenting with gameplay and mechanics. This went on for the entire year until we finally zeroed in on what we wanted and early in 2014, proper development actually began.
The focus from the beginning has been to not go public with ideas but make sure we had a solid product behind us and exact knowledge of where we were going. While there is still much to do, the time has now come to tell and show you more about the game, which we shall do from now on. So please stay tuned, and make sure you do join us on our Facebook as well at Facebook.com
See you very soon!