• Register
Post news RSS GMod Update 43

Update 43- An hastily created patch has been released so you can play the game again. Crashing on Startup- The latest wave of TF2/Portal updates from Valve seem to have broken GMod.

Posted by on

An hastily created patch has been released so you can play the game again.

  • Fixed crash on startup
  • Fixed broken particles
  • Removed server crashing console commands
  • Fixed 'Touch' Lua errors on some custom SENTs
  • Spectated entities are now automatically added to PVS
  • Added pl_goldrush to map menu
  • Gamemodes can now organise their maps on the map screen
  • Added example gamemode 'melonracer'
  • ents.FindInBox now shared
  • ents.FindInSphere now shared
  • Added ents.FindInCone( vPos, vDir, fLength, fConeDegrees )
  • Added access debug overlay library (Only displays when developer!=0)
    • debugoverlay.Line( pos1, pos2, duration=1, color=white, skipdepth=false )
    • debugoverlay.Box( origin, mins, maxs, duration=1, color=white )
    • debugoverlay.Cross( origin, size, duration=1, color=white, skipdepth=false )
    • debugoverlay.Text( origin, text, duration=1 )
    • debugoverlay.Sphere( origin, size, duration=1, color=white, skipdepth=false )
  • Added PrintMessage( msgtype, text )
  • Added better built in framework for team based gamemodes
  • Fixed ply:KillSilent() not working as intended
  • GM:PlayerAuthed should now be reliable
  • Added Player:GetPData( , ) (persistant data)
  • Added Player:SetPData( , )

Crashing On Startup

The latest wave of TF2/Portal updates from Valve seem to have broken GMod. I'm looking into this and will hopefully have it fixed before the end of today.

Update: The problem has been found and a patch is being built.

Update: The patch has been built and sent to Valve.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.