The kickstarter campaign is now into its last 5 days. Still on 2% of only 25k for a minimal goal is dreadful, regardless what anyone says! If it finishes on 2% then this is likeley the one of the worst ever kickstarter projects on a computer game in the history of crowd funding. Although i have got the game to no2 out of nearly 9.5k games on IndieDB, there are serious aspects of the game that nobody wants.
After kickstart the game (might) be put up on indieGogo, If i get (some) feedback on to what is so bad about my game then IndieGoGo will be the final push before i axe the game or pass it onto the publishers.
I have had almost zero feedback as why my game is doing so bad in the crowd funding arena. I have made this game almost entirely by myself, and as well as spending over 2k hours on the game up to now, I personally don't think it is that bad.
The 13 people who have played the alpha have had nothing to say apart from positive comments, with no further comments from any communities this makes me feel like the 100 hours per week i am putting into this project is nothing more than a waste of my time, and is holding me back from bigger and better things (www.shauntwilliams.com)
I will keep you posted on the future of Ghostship, and will refund the 11 pre-orders next months if i decide to give up putting 100 hours a week into Ghostship.
Up until the 03 June, the 19 backers on the kickstart project will receive the full updated and expanded alpha I am currently finishing off. After this if the game does get axed I will need to take the ghostship website offline as this is costing me more and more money as well as time.
I would like to thanks the few people who have given me support over the last 8 months, although none of my family, local press and almost all game channels and sites have given me zero support, i would like to thank my 2 friends Michael Hughes, and Michael Beckwith who where the only two people I actually know who have given me some support.