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Post news RSS Gameplay Layout in Harmonic Odyssey

So! You want to make an open-world top-down choose-your-own-adventure RPG and you don't know where to even start? You've come to the right article...

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6A 06p

When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chunks of plot being strung together and shifted about until something resembling a complete story emerges. On this Devlog, we've already discussed the generalities of storytelling in a game, making choices and seeing consequences, and even character relationships. This time, we're going to talk about how it all comes together to actually make a game, and the broader scope of it all -- the delicate dance between gameplay and game experience.

[READ MORE on our DevBlog!]

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