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Post news Report RSS Gamecan team member interview #01

Let’s get to know the people behind Overstep game – this is the first of many team member interviews.

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What got you into game development?

Aidan: One of my childhood friends had a Sega Master System and I got hooked on games, trying to get my hands on everything good to play. Yet in the back of my mind I’ve always wanted to know how things work, so the two naturally connected, I went from taking toys apart (and never getting them back together RIP) to taking games apart. When Quake came along and modding got started I got my first PC and never looked back, even drawing out levels with my highschool friends to make and play with them.

How did you find your way to Gamecan?

Aidan: I was sitting around on Twitch one day and I was asked if I would be interested in working with a team making a game, curiosity got the best of me soon after I was put in contact with Marten. If only I’d had that beer instead things might have been very different.

What is your favourite thing about your career?

Aidan: The alcohol clearly. Really its seeing people develop and grow around me, and knowing I’m growing too, because I can step back and see with pride how far we’ve all come.

Who would you consider as your role model?

Aidan: It used to be John Carmack, his level of skill is incredible but now I take inspiration from everyone around me, each person has something new to teach you large or small.

Tell us about your hobbies.

Aidan: I get stressed easily so my hobbies are focused on relaxation, I enjoy cooking italian, chinese, mexican and other dishes, growing bonsai and gardening, and of course playing games, preferably long games of strategy where i can think instead of react.

What’s a game you thought you’d like but instead was a disappointment?

Aidan: Oh boy there have been a few, Diablo 3 at release was a massive let down, Rage (1) was by a company I had utmost respect for and felt so lifeless. Godus if you know the project was such a disaster and I had a lot of hope for it as Dungeon Keeper was hundreds of hours of my childhood.

What is your favourite table-top game?

Aidan: Cards against humanity, because seeing people let rip is always fun after a few beers.

And lastly, what is the most important thing you have learned while working at Gamecan?

Aidan: Always spread out when walking across frozen rivers.

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Overstep
Overstep Third Person Shooter
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
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Gamecan
Gamecan Developer & Publisher