We've all been hard at work, each focused on the tasks related to our different roles. This week will be full of revelations, so expect to read more from us in the next few days.
Today, we'll show you another programming sneak peek, exploring one of the possible ways for Loowa to interact with the environment:
As we've mentioned before, Loowa will be a puzzle platformer, and players will have quite a few puzzles to solve, both big and small, in order to help Loowa move forward and reach Sanctuary safely. No need to worry, though, our detective mode, which we've introduced before, will give you all the help you might need in the puzzles department!
What do you think? Any comments or suggestions? We're still learning, and since this process is all about trial and error, any input is welcome.