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Ongoing development goals based on player feedback

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As of a couple weeks ago, Battle Mines entered a competitive marketplace, hungry for people to play it. I've received useful feedback, and will be working this week on improving the first-time play experience, as well as polishing up some of the game screens visually. Anything to hook more nerds. This game might look like a lot to get used to at first, but once you pass that hump I strongly feel it is casual gaming at its finest.

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