Clickety clickety click, some more pixel art stuff. And all of a sudden – we gots a game going on. Well, early prototype of just the main deck and movement and shit, but – hey – it’s a start.
Here’s a super early prototype video. It’s really my first “it’s alive” moment. Now, there’s a whole other level (L1) below the main deck, with three access points, but I’m still figuring out how to trigger the scene changing. Also, there’s some kind of a stutter on movement… I wonder if it’s just a debug window issue or something I’m gonna deal with once I publish the game for a platform (it’s supposed to be a mobile game, btw.)
Oh well… There’s my homework for the next blog