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Game devblog 004, on selection of tools and the betterment of one's indie game developers life

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Code stuff


Ok, next for some code and making it happen.

When I started playing with the idea of making a game again, I did some research with the engines out there ’cause I’m too lazy/stupid to go back into computer science and heavy duty coding… So, after doing the Unreal/Unity/All the rest of them gauntlet I found out about this small little über-powerful game little engine that does it all. And it was open source.

So, after checking things out I decided to join the Godot Engine fan club a while back. Why Godot? ‘Cause Godot is fokin awesome, that’s why. It’s the Blender & Gimp & Krita & all those cool and open source projects that are now totes on par with commercial multi-million and billion companies out there – only in the game engine world. To use the lingo of the advertising world – it’s a market disruptor. Whatever the fuck that means, the only disruptors I ever cared about are of Klingon Empire origin.

godot engine

Godot Engine already has a massive user base, a super active discord, and an astounding amount of cool shit you can do in it – and it’s just getting better. And it’s like ~60-70Mb to install. It oozes demoscene vibe to how it’s doing it’s thing. Endless r3spect to the team behind it, for real. Super intuitive interface, super helpful community. Check.

Let’s do this!



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