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Post news RSS Fursan al-Aqsa Pseudo Raytracing on GTS360M, PS3 and Xbox360

In this article I showcase a Pseudo Raytracing Shader I made for Fursan al-Aqsa which runs smoothly on a GTS360M, PS3 and Xbox360!

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Download PC Version

Fursan al-Aqsa Infiltration - PC


Download PS3 Version

Fursan al-Aqsa Infiltration - PS3


Download Xbox360 Version

Fursan al-Aqsa Infiltration - Xbox360

This new shader basically uses the Unreal Engine 3 Material Function called Reflection Vector and a metallic reflection texture (an image file), everything linked to the Specular Map Input and Multiplied by the Diffuse Input of Unreal Engine 3 Material editor, as you can see here:

This is NOT a real raytracing effect, however, the final results are good enough, as I showcase below, and most importantly, it does not reduce performance, as it is just a material setup.

I updated the Demo with this new shader and a better balanced difficulty.

And here follows some screenshots:

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Cheers and until next update!

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