Friday 22.7 | Combat Animations & Ledge Jumping
Trying to get the animations to a point where I can move onto the level design finally. On my blog
Adding an air attack for the primary attack button (X/▢). Making attacking on ground look less like an activity on ice with an avatar mask. Now the ground attacks are way too powerful, so I'll have to come up with a solution for that one and finally move onto the level design.
Adding a ledge jump because it looks pretty rough without it. It isn't in the video because I essentially broke everything in the process and now it looks worse. I might have to ditch the idea altogether, because I probably should be focusing on something else.
- Fixed attacking
- Doesn't slide around while attacking anymore, only looks goofy now, which is progress
- New air attack
- Fixed ledge jumping (couldn't get up before)
- Ledge jump animation (ATM broken, landing and everything around it breaks)
- Separated air attacks to new layer to exclude them from avatar mask (which is used for ground attacks)