Welcome to our twenty-second blog post!
In this post, we’ll go over our final Lesser Dragon. If you missed the posts about the Lesser Dragon of Flame or Lesser Dragon of Lightning, feel free to check those out via clicking their respective links.
As the development of this project progressed, the difficulty, and desire to make more complicated, interesting bosses has increased. As a result, the Lesser Dragon of Frost proves to be the most powerful of the Lesser Dragon trio, alongside the hardest challenge thus far. While the fight itself is over in almost a minute, its a minute of incredible focus, where each second ticking by feels like an eon lapsing.
This is due to the array of spells the Lesser Dragon of Frost has in its arsenal, and the importance of steering clear of them.
Ice Blast is its core, damage-dealing spell. It strikes in an area, emphasizing the Player should have their Units spread apart at all times.
In addition to dealing damage, it also invokes Mana Drain. Dealing damage is desired, but disabling a Unit from even being able to cast spells will force the Player to retreat or die helplessly.
Lunar Freeze is the Dragon’s core crowd-control. It deals absolutely no damage, however, it stops all hit Units from being able to move and attack for a few moments. In this amount of time, it can easily strike with its Ice Blast.
Lunar Freeze strikes in an area, is quick to cast, and has a short cooldown. Given the rate at which Ice Blast can be cast and the speed at which it can kill a Unit, steering clear of Lunar Freeze is a must before one’s army can do nothing but be helpless against their decimation.
Rain of Frost is its most intriguing spell- and the one that is the most important to dodge.
Its a healing spell at its core, but also a summoning spell.
It works quite simply- it casts it upon itself to heal itself.
However, it strikes in an area, healing everything nearby.
In doing so, given the game’s code, it invokes the spell’s summon. For every Unit healed by the spell, a Frost Arkoyle is also spawned at the Unit’s location.
What this results in is shown above- dozens of Frost Arkoyles appear out of thin air, ready to defend their master.
With that in mind, dodging this spell now becomes incredibly important. Moving just out of range allows it to properly cast Rain of Frost while simultaneously having none of its effects take place. This does mean that the Dragon heals itself, doesn’t heal us, and summons a single Frost Arkoyle, but that is negligible. The amount of foes that would have been summoned is far more difficult to deal with.
Lastly, its final spell to worry about is not a spell but an aura- the Aura of the Bitter Cold. It slows all our Warriors near, and begins to damage them over time. This means that low-health Units need to be healed quickly before they are slain via the Aura.
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