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Post news Report RSS Fps Terminator Alpha 2.0.1 Released

Many unexpected error have happened with the release of alpha 2.0 but thanks to the community's feedback, I'm able to make a hotfix for most of the reasonable issues.

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Download Here
Indiedb.com

And the Readme Pack Here
Indiedb.com

Once again, Thank you IndieDB/ModDB for giving me constructive feeback to help with quality assurance on this project. I know some may question why to release unfinished demos, or why not just wait 'till the final product before releasing anything? Fps Terminator is, for the most part, a one man team and I don't have QA testers by my side. You guys are my QA testers, and I apologize if these alpha demos don't live up to your hype. I never really wanted to hype up FPS Terminator because people get unreasonable expectations from a single, 20 year old, indie game developer, and it just makes production harder with so much pressure. This community has been good, and open minded when it comes to QA advisory, something the Gametrailers and Gamespot community will never be, and I don't expect your ways to change.

Screenshot

Anyway here is a list of fixes I've done for this release.

-no additional installation instructions, just run the installer only
-the useless Melee attack has been taken out
-hitting f1 will not bring up a scoreboard
-first person player mesh now vanishes on death
-no more time limit
-spawning on an endo skeleton will now kill it instead of grabbing you over and over and over
-a usable chaingun has been put in act3
-The HK tanks now have collision
-a JPEG illustrating the control layout has been included
-the resolution option 1600x900 has been included
-the neon terrain in act 1 is supposedly fixed (this problem never happened on my computer so I can't truelly declare it fixed)

This fix confirmations are based on the test runs with my computer and may not be the same with others but it's up to you to let me know about these problems, don't just tell me "it's buggy", but instead, explain the problems and what kind of bugs there are in better detail.

Screenshot

So I hope you guys can enjoy this hotfix demo for FPS Terminator, and continue to rock on ModDB/IndieDB

-Kevin Bryant

Post comment Comments
Paxton
Paxton

Yes!
1600x900!
I love you, Mr. Byant.

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AirborneSn1p3r
AirborneSn1p3r

cool looking forward to trying it

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luqadoo
luqadoo

Hmm... File deleted.
Guess I'll have to wait then. :(

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dany14920
dany14920

Hm, why's the file deleted?

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leiste
leiste

Is 1900x1200 available as well? I guess I'll wait until 2.0.1 is up again

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zivs
zivs

Same here - file is deleted ... Oh well, can wait for a while :)

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GalensGamingResource
GalensGamingResource

file is deleted it says. is there another place this can be downloaded at?

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Fercyful
Fercyful

sure he will upload it again, little of patience please

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Narlyteeth Author
Narlyteeth

the uploaded file got corrupt. I'm reuploading

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Jesusfreak
Jesusfreak

One-man team! Know thats impressive.

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Fercyful
Fercyful

and 20 years old!! here with 36 canĀ“t even build a Pac Man game haha

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Narlyteeth Author
Narlyteeth

K new downloads approved! Jump in boys and girls!

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DarkLiberator
DarkLiberator

The scope ironsight is way too bright in my opinion.

The graphics and the environments are top notch!

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Narlyteeth Author
Narlyteeth

The scope should be at the same brightness as not scoping. It could be a bug, could you send a screenshot?

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DIFTOW
DIFTOW

If I can give you one suggestion, tone down the post-processing effects and bloom. It is way too much.

The bloom/exposure is way too high when looking through the gun scope, that I can't see anything.

The post-processing effects make the environment dizzy, blurry and distracting. Like the black around the edges of the screen.

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Narlyteeth Author
Narlyteeth

"The bloom/exposure is way too high when looking through the gun scope, that I can't see anything"

I think that's a glitch because the I saw screenshots from Phaaze and He had blown out bloom as well, and does not look like that when I ran it. I honestly don't know what's causing the issue.

It could be third party drivers or something, but I honestly don't know atm. Let me do some research on similar, commen udk issues.

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DIFTOW
DIFTOW

If it helps, I'm using Windows 7 x64 w/ Nvidia GTX 580. Latest driver.

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DarkLiberator
DarkLiberator

Better yet, I have a video of it.

I have an AMD card if that helps you.

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Steelspam76
Steelspam76

BIG ERROR : The game's splash image comes up and the game instantly crashes for me. This is the error I get :

Couldn't launch ..\Win32\UE3ShaderCompileWorker.exe! Make sure the exe is in your binaries folder.

Address = 0x7668b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x5a4051 (filename not found) [in C:\UDK\Fps Terminator\Binaries\Win32\UDK.exe]
Address = 0x74f44990 (filename not found) [in C:\Windows\syswow64\KERNEL32.dll]
Address = 0x74f31069 (filename not found) [in C:\Windows\syswow64\KERNEL32.dll]
Address = 0xf42d790 (filename not found) [in C:\Program Files (x86)\Steam\gameoverlayrenderer.dll]
Address = 0x75145b (filename not found) [in C:\UDK\Fps Terminator\Binaries\Win32\UDK.exe]

P.S.: I also tried installing it to my C:\ Drive but the same error came up.

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Steelspam76
Steelspam76

A group of friends of mine would love to play your game if it had co-op. Could this be a feature in any upcoming updates?

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zivs
zivs

It's almost five months around - still working on the Terminator project or some big company bought you and now you're slaving your *** off in triple A game creation? :)

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deathburger_13
deathburger_13

Dear god this is visually Amazin, captures the 80's cut scene to a tee, Though having said that it's real shame about the gameplay. Those Terminator boyo's are WAY to hard to kill and the ai/navigation is up the left but for what it is, i'd say it best terminator game to date. Congrats if your still working on it keep up the good work.

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cristhianfs
cristhianfs

this was totally abandoned, too bad, it had real promise, but there's no new updates since 2011 :(

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Malaaume
Malaaume

I think the Mods dead

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