It's been a long road doing this mod; more than four years actually. These last two releases have also been a long time coming. We are now most of the way through 2012. Time marches on! We must do what we have the pure desire to do.
So the mod is very polished now. I feel that the gameplay is better now with a definite build up to the end game war, much like the buildup to WW2 in the normal game. Measures were put in place to penalise and make it harder for an aggressive player's world conquest. The economy has been examined and rebalanced. Many play balance tweaks have been made.
The end game war has been a challenge actually. It is finally bug fixed and you can switch it off via event if you prefer. It is still a very chaotic situation, with alliances breaking and reforming all over the map, but it's a fun challenge. I very much like the reuse of the three hard coded game alliances into Fallout suitable incarnations.
The chain was a submission by the great Vladimir Pavlov, who has done so much for this mod. Many of the wonderful graphics you see, including the fantastic technology pictures and tech screen backgrounds are his work.
We now see some of the Fallout 3 canon be implemented into the mod. I resisted it for a long time as I focussed on other tasks but the time has come to make some changes to account for Fallout 3 and FO3 New Vegas. So we now see Caesar's Legion in the west near NCR where it belongs. The Junkers have been expanded to fill the vacuum in the east.
And finally some long running, hidden bugs have been identified and fixed. Huzzah!
I hope you enjoy this science fiction total conversion of Darkest Hour.