• Register
Post news RSS Flying Fortress DevDiary: Day 11 - 14

So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire duration I wouldn't make it. The biggest challenge wasnt the gameplay mechanics, it is the AI movement which is quiet a nut. ...

Posted by on

So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire duration I wouldn't make it. The biggest challenge wasnt the gameplay mechanics, it is the AI movement which is quiet a nut.

There is no one to blame or to shame, it was a fun little experiment and I learned a lot about it, which was my primary goal in the first place. Learning by doing, trial and error and having fun. However yesterday I tweeted a small video in which I was playing with Bezier curves for the enemy fighter AI. I doesnt quite work right now and I have to figure out how to get a constant flying path for thoose fighters but that will take some additional time probably.

So yeah, like I said from the very beginning. I'm still eager to finish this prototype until it's fully playable and Im confident to get there. But it will take a while because I have less time for that starting this week.

Best regards

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Dev Diary
Browse
News
New
Post news
Views
22 (1 today)
Share
Related Games
Flying Fortress
Flying Fortress First Person Shooter
Related Engines
Unity
Unity Commercial