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Post news RSS Floatlands devblog #3 - island generator, LOD, AO

Completing the island generator, implementing a LOD system and adding ambient occlusion.

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Hey. Domen Koneski (game director, designer and programmer of Floatlands) here! Welcome to the very first dev preview which is ment to showcase the progress of our development. We are very happy to be sharing our dev story with you. I’ve got some pictures for you.

I’ve been working on island generator, I’ve added every asset Andrej (3D artist) had for me – from a small firn to a huge tree. With this I’ve also successfully implemented a LOD system and found a cool ambient occlusion system which was also implemented successfully. That’s it for the nature aspect.

Resource gathering system is now improved, you can now harvest wood, wool, experience points and rocks. What we will do with it is still a mystery since we are developing this game very iterative.

Until next time!

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