The Flashing Lights October update is here! Today marks the first step in a newly optimised game experience. We are excited to take this journey with you all, and this is just the beginning.
Today we have released the first iteration of the new game map, accessible from the main menu. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. The new world uses a tile-based loading system, which should help to address the performance issues many of you have been experiencing.
We're excited to hear your thoughts on this first iteration of the new map!
We have much more to come in the months ahead. Check out the details:
November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.
December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback
January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback
February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.
March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.
The Flashing Lights Team