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I am so very excited to present to you Hoverbike Joust's first alpha update in over three years!

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I am so very excited to present to you Hoverbike Joust's first alpha update in over three years! I'ts not a huge one, but it gets things going in the right direction: Newer engine! Fancy ambient shading! Remap controls within the game! And finally a separate input for rolling left/right (a la Jet Moto)!

The next things I'm working on are: online multiplayer, bike/suit/color selection, more bikes & suits, a new arena, and two more tracks. At that point I'll most-likely be starting up paid alpha/early-access -- and giving out a bunch of free keys in the process! Gonna need lotsa people on them servers for fun multiplayer! =]

Here's the change-log for alpha 0.0.3!

-----0.0.3 Alpha---------------------------------------------
-Updated engine to Unity 2017 LTS
-Disabled Unity launcher window
-Moved screen-res to options menu
-Implemented 'Rewired' to improve controller support/remapping etc.
-Implemented fancy ambient shading (optional, on by default - requires shader model 4.5 or higher)
-Changed menu colors again whynot?
-Added separate inputs for rolling left/right
-Added graphic for default control layout


Oh wow, you actually came back!
Nice that you are still working on this game.

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I'm amazed to see another update, it's been so long I've actually started work on a hoverbike game of my own! I love the new rolling, this is great, good work! Also, I found a bug where the control remapping doesn't work, it stays saved to the new mapping only in the menu, then once you're in-game, it resets to default.

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