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Post news RSS Finished leveleditor today!

The game's engine has a levelediting mode that writes the level data into an XML file. All necessary features are DONE! Have a look...

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The leveleditor mode of the game offers all necessary features that are required to build Doom-like or Duke Nukem-like levels. The biggest difference to those 90's engines is the focus on boxes and sprites. Rooms are not created with vectors. But have a look for a better understanding:

select

All elements of the level can be selected (and grouped) with a leftclick of the mouse.

move

Once they are selected the can me moved with the keyboard.

scale

By changing the scalingmode you can scale the object itself or its texture.

changetexture

A movement of the mousewheel offers all textures that are found in a given folder.

These are all the features I needed to create the environment and buildings. If I sit down every evening I need one week to finish a level (without enemies).


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