0.8.14 Alpha
Greg put together another quick video explaining some of the major changes of the incoming patch:
Major Changes
Trees are Destructible
A wishlist item that many of you have relayed to us is the desire for destructible trees. Wait no more: all trees are destructible now! Buildings no longer hog all the fun. Enjoy!
New Runes
- Nova: Potent rune that vastly increases spell area of effect, but reduces range to zero
- Echo: Repeats spell’s cast after a short delay
- Trap: Places a trap at the location, casting the spell once an enemy crosses or the duration depletes
Spells and Abilities
- Incendium: Does no initial damage, but will always have an echo multiplier of at least one
- Concussion: An area lightning spell that does low damage, but causes a very high amount of stun
- Dash: An alternative to Blink, this ability quickly moves the caster in the direction that they are moving
New Titles
- Coiled Wyvern: Begins with the Incendium tome and the aforementioned Echo rune
- The Ascended: Only available to those truly worthy can ascend to the power of a god (though it does not ensure victory
New Passives
- Burning Armor
- Freezing Armor
- Flight
Bugs Fixes and Minor Enhancements
- Stones and bricks added to the sides of roads in the majority of maps
- Mousing over player health, mana, or stamina bars will show the current and maximum amounts (these can be set to be always shown in the settings menu)
- Storms no longer spawn on the chapter map
- Different animation sets used for Rintara and the Grand Inquisitor
- Fixed a bug that caused characters to occasionally fly off into the heavens while getting up from a knockdown
- Corrupted liches and warlocks animate properly when casting spells
- The Corrupted Hulk appears in chapters 5 and beyond
- The destroy mission objective markers are significantly easier to see
- Gamepad keyboard is working smoothly for player name entry
- Rocks and Javelins are properly thrown by inquisitors and bandits
- Rock Wall functions correctly
- Arc properly knocks down all enemies in front of the caster
- Item/Rune drop notifications are easier to see
- The Lich’s corruption ball has been slowed down by 1/3
- Enemy captains have improved perception
- Improvements on the world map town markers
- Several new events have been added into rotation
- Stun runes will only spawn as a lodic rune
- Pressing escape during level load no longer pauses loading
- Gamepad cursor accelerates much more smoothly
- Chilling aura is slightly less bright
- Enemy character skin will be properly shown after being frozen
- Dying within an event properly causes the choice of “1. End the story” to come up
- Collision for the nexus pedestal has been improved
Coming weeks
We’ll be hosting our next Twitch stream on 3/7 at 8pm PT—We hope to see you there!
Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at /r/fictorum and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!