- 2D movement, hiding behind element or in elements like box
- PIcking up consumable items, as Health regen or shield overloader.
- Inventory and Loot, "Dog equipement sheet" with all stats from classical Scifi RPG adapted to a dog.
- UI, event management, npc talking, fighting matrice, target system, localisation in different languages.
- NPC AI, patrol waypoint trigger for animation and poping text dialog.
- Trigger system for managing camera event, UI updates event, dog postion in the 2.5D scene
- Fight transition to combat matrice
- Enemy AI, different states as Guard, Patrol, Seek ( if dog bark) Ranged weapon before going to fight transition to combat matrice
- Better animation and enemies sprites
- Save system
- UI can manage many type of resolution
- MUSIC system and sfx