It's been another busy week! Check out the video we made, showcasing our progress these past few days.
We finished implementing a quest relating to a labyrinth with invisible walls. The puzzle is a nod to "In the Walls of Eryx" by H.P. Lovecraft.
We finalised adding the map files relating to an ancient dwarven fortress in the Rusts.
We improved the mechanics of the boss fight in the Black Tower. By introducing the puzzle in an earlier area, we give the players a chance to familiarise themselves before attempting a more challenging version.
We implemented two new enemies. The first is a flying automaton, which fires a series of lasers when detecting an enemy presence. The second is a Consumption demon spawned from the abyss, which can launch magical projectiles in various patterns.
Finally, we implemented an environmental hazard object in the form of barrels that explode when damaged. These are of course dangerous to the player, but can be pushed around so that they are placed in locations where they might damage enemies instead.
That's all we have for this week!
We'd love to hear your comments and thoughts, so don't hesitate to share your opinion!
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