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Information about the latest update, including the final zone and first phase of the final boss.

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Here is the latest long-overdue update of Ex Vitro. My goal this year is to finish this version of the game, so I can finally migrate to a better engine (*cough* Unity *cough*). While I've learned a lot using Game Maker, I think it's severely limiting the things I want to do. So, I've decided to cut short some of the bigger plans I had, and save them for the next generation of Ex Vitro. Essentially, the next update will include the next phase of the final boss, a conclusion to the story, and new character art.

Download here: link

Included in this version:

- Final Zone (note, this area is heavily scripted so I would love to hear any feedback on bugs or glitches!)

- First phase of the final boss (more complex scripting than the other bosses, and quite a different type of battle as well. Reminiscent of a certain boss from a certain Nintendo series, but hopefully unique enough to stand out)

- Final jump upgrade (again, reminiscent of a certain item from a certain series)

- Rewrote some data logs to better fit what the conclusion will lead to

As always, send me any bugs or glitches that you come across!


Hey, best of luck, I'm still watching for sure.

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