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Post news Report RSS Evolvation: Alpha Trailer launched!

Evolvation Alpha trailer is released! Check the video and see the very first game footage of the game. In the video, several spaceships are presented. Each spaceship from its own class and its unique abilities. All the footage is in game rendered, so what you see is what you get. With this trailer we aim to show you what Evolvation is about: A multiplayer flying space shooter with a lot of action!

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Evolvation Alpha trailer is released! Check the video and see the very first game footage of the game.

In the video, several spaceships are presented. Each spaceship from its own class and its unique abilities. All the footage is in game rendered, so what you see is what you get. With this trailer we aim to show you what Evolvation is about: A multiplayer flying space shooter with a lot of action!

We will keep you up-to-date with our news flashes on our webpage, via our social media (Google+, Facebook, Twitter, linked In and if we release a video YouTube) and/or via our forum of Evolvation (when released).Feel free to leave comments, feedback, start a discussion and/or leave other thoughts!

Kind regards,

Eric Ruts
On behalf of the HyperReuts Team

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Cornflakes_91
Cornflakes_91 - - 145 comments

"12 degrees of freedom"
i'd like to know where you pulled the additional 6 in addition to those which are possible in 3d space :V

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HyperReuts Author
HyperReuts - - 7 comments

Hi Cornflakes_91!

You are totally right! It are indeed 6 degrees of freedom which can be in a positive and a negative direction:

Forward thrust, Backward thrust, Horizontal thrust negative, Horizontal thrust positive, Vertical thrust negative, Vertical thrust positive, Roll negative, Roll positive, Pitch negative, Pitch positive, Yaw negative, Yaw positive

Of course, the player can combine their movement inputs for the optimal space flying experience.

Thank you very much for your remark, we appreciate it! It is now fixed in the Alpha trailer.

If you have any questions or remarks, please do not hesitate to contact us!

Kind regards,

Eric Ruts
On behalf of the HyperReuts team

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