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Post news RSS Eternal Codex has set its Project Next

While the secret machinations of design tele-conferencing take place in a villianous vacuum away from public earshot, a few details leak in the quiet halls where Indie Game Devs hang out...

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So, in theory, we have a concept which in a world that stacks things in boxes and labels things with big generalised stickers, won't seem original at first glance.

Our game may have an RTS Build, Manage, Battle mode - nope not unique! Our game may have a Lead Character(s) mode - not unique either. Our game may have an Evil race at its core, more certainly not unique. Our game may have more than a few suprises - well that's what they all say!

Our team remains quietly dastardly, piling up idea after idea into a heap that boggles brain cells. Is our dream to big for us? There is only one way we can find out: Do it and finish it, cry the voices in our minds.

Eternal Codex: /game/vector/dynamite


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