This week, we finally got rid of the terrible checkerboard tower assets. The new assets still need some work, but it’s a vast improvement over last week.
We also implemented a jump pad for rapidly ascending floors. Travis has mentioned that he wants to redesign it, so it will likely look completely different in a week or two.
The last big feature this week is turret upgrades. I’ve made the flamethrower and rocket launcher separate upgrades that cost XP. We’ve got plans for more turret upgrades in the future as well.
I also had to modify the controls a bit to make the spells I implemented last week a little easier to use.