The major additions to this version are a challenge level and a new class. If you have previously reached level 5, you will now have the option of entering the Slimenopolis instead of the Blobtopolis. On my first test the Slimenopolis seemed too easy, so I made it harder…Enjoy! The Blobtopolis is such a nightmare that I think it may come down to personal preference or play style which level is harder. There is also a new class, the Slimeomancer, who has some very powerful abilities. Additionally, there are some fixes and adjustments.
Changes:
- Added 10 enemies (2 bosses), 18 weapons, 10 armors, and 2 achievements
- Added a challenge level: Slimenopolis
- Added a damage estimate to enemy mouseover
- Added a new class: Slimeomancer (psychic/slime abilities)
- Fixed an ability bug
- Fixed an ally bug in the ai
- Fixed two shields missing shield bash
- Increased the tabbing of selected alchemy ingredients
- Reduced the enduring poison duration to 30 turns
- Reduced the stealth potion duration to 15
- Removed some log spam
This game looks great! Must play demo ASAP
Are the spires by Oryx? Reminds me very much.