When I started recording in-game footages for the trailer, I actually find out that many things had to be reworked ! From shadow bugs inside the buildings, to meshes with parts of geometry messed up, inadequate props, lack of particles effects, etc...
There are a lot of things I made when I was beginning with modelling and level designing and which now doesn't meet the standard of quality I am trying to reach. In order to have the best graphics for the trailer, I decided to make a global review of the graphics by remaking all old assets and adding more details to the map !
So here are some screenshots of the game with enhanced graphics :
A boss alien exiting from the depot
I have also worked a lot on the buildings to fix their lightmaps, geometries and to add lot of details ! For this I have created and added graffitis, garbages assets, scrap metal, etc... You can enter in each building and of course climb on their roof to resist the aliens !
Here are the three buildings of the map :
The graphics are of course not comparable to modern AAA games, but I find them all right for the moment. So now, the main task remaining is the alien's artificial intelligence ! It's a lot of coding and testing but it will be very important for the gameplay... and the trailer ! At work !
You can visit this link to the website to have a full description of the game.