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Post news RSS Electronic Meshes Implemented, Level Design Started

Implemented the new electronic meshes and started working on creating the final levels.

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This week I received the final meshes for the electronics so I implemented them in the game. The game looks a lot more alive now. Also started working on the level design. I have been designing all the levels on paper first, and then recreate them in the game. Most end up being tweaked when I recreate them in the game, as it is hard to judge gameplay without trying the levels. My goal for Retool will be to create 20 levels in the final game. Other than that, I also completed other small tasks this week, such as updating the character animations, creating the electronic animations, ragdolls, etc. I will create GIFs of them next week; they make the game feel much more alive.

Picture of a completed (layout-wise) level
retool whole level

Maria (player) hiding behind a wall
retool hide behind wall

You can literally walk underneath some electronics
retool hide underneath camera

Sometimes flight is better than fight
retool running away

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