This week I received the final meshes for the electronics so I implemented them in the game. The game looks a lot more alive now. Also started working on the level design. I have been designing all the levels on paper first, and then recreate them in the game. Most end up being tweaked when I recreate them in the game, as it is hard to judge gameplay without trying the levels. My goal for Retool will be to create 20 levels in the final game. Other than that, I also completed other small tasks this week, such as updating the character animations, creating the electronic animations, ragdolls, etc. I will create GIFs of them next week; they make the game feel much more alive.
Picture of a completed (layout-wise) level
Maria (player) hiding behind a wall
You can literally walk underneath some electronics
Sometimes flight is better than fight