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Post news RSS Drox Operative beta patch 0.926 released

We have released the 0.926 beta patch for Drox Operative. This patch adds mine fields, tachyon storms, radiation storms, nanomite clouds, antimatter fields, unstable black holes, and as usual fixes a bunch of small things.

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Here's all of the changes for patch 0.926.

Drox Operative

  • fixed opening screen bleeding into choose ship, new ship, and choose sector screens
  • changed normal sector size to medium (not the default anymore so not really normal) (Steve)
  • sped up respawn if system has a player and a quest that the player has
  • increased chances of spawning monsters involved in quests
  • added 13 types of mine fields (Bluddy)
  • changed PROTOCOL_VERSION to 9
  • doubled asteroid field chances
  • create ships screen now clears name when shown (incognoscente)
  • now will lose target lock on purpose if target goes out of range (option to keep old way though) (Steve/Cheet4h/keith.lamothe)
  • now get closest enemy to cursor method won't lock on if out of range (snow)
  • weapon control components now speed up bombs, em, freezer, mine, and virus weapons (fluffybot)
  • fixed planets and npcs screwing up strongest monster defeated stuff (Shardz)
  • added highlight text to Play button
  • added better messages when trying to change race ship components (ScrObot)
  • increased min level for long teleporter trap
  • made fighter types more unique: interceptors get a 50% attack bonus, bombers shoot missiles, raiders are 40% faster, stealth fighters get a 50% defense bonus, and drones get a 50% acceleration and turn speed bonus (goodgimp/RoboAV)
  • added context sensitive help for quest screen
  • added context sensitive help for buy/sell screen
  • fixed map help menu
  • fixed background on help screen not blocking widescreen things on the right even though the graphic covers it
  • key is now drawn on system map also
  • added context sensitive help for map screen
  • moved buy/sell menu up slightly so could see at least 1 text message (Crisses)
  • made Done button on various quest menus more consistent
  • made secondary right click slots a bit more obvious by making them smaller and more alphaed out (Crisses)
  • can now hold down right click to continue attacking (Crisses/cpmartins)
  • now tell player when his attack misses (Wanderer/Moonshine Fox)
  • stars no longer take damage (Ripperjk/Waffles)
  • black boxes show up on minimap way better now
  • added a try again button to the hardcore death screen (ScrObot)
  • added a description for critical hit and direct hit when highlighting their values on other stats page (Waffles)
  • added a quick tip about consumables and NPCs
  • system has become too dangerous now mentions race (Crisses)
  • fixed character exports (html & vbulletin)
  • added tachyon storms - speeds up missiles, speeds up ships, and destroys shields (Bluddy)
  • added radiation storms - lots of radiation damage
  • added nanomite clouds - lots of explosion damage
  • added antimatter fields - explode on contact or damage (pnakotus/Aganazer)
  • added unstable black holes - damage and slow down
  • fixed an effect problem with the Pulsar Generator
  • added nebulas - permanent part of system, lessens chances of being seen, increases defense, and has an energy drain (Magitek/Valgor)
  • monster ships are no longer capped at 200 speed
  • improved the bonuses page
  • improved the other stats/main stats/bonuses buttons
  • added selection graphic to quest menus (Mivo)
  • level 1 now gets a small boost of items (Steve)
  • added a little to Quest Givers help topic about relations screen (Steve)
  • changed save version to 131
  • now quest button glows when you have an auto quest that you haven't looked at yet (kerzain)
  • improved selected notch graphic
  • reworded the game object help topic slightly (Steve)
  • added System Map full help topic
  • added Galaxy Map full help topic
  • added Minimap full help topic
  • improved the advanced race relations full help topic
  • fixed full help topics on map screen
  • fixed Direct Hit on bonuses page (ScrObot)
  • increased legend points lost when destroying a planet, freighter, cruise ship, diplomat ship, or colony ship (Sedlex)
  • decreased legend points lost when destroying a military race ship from -1.0 to -0.25 (Sedlex)

Drox Operative

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