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Post news RSS Drox Operative beta patch 0.923 released

We have released the 0.923 beta patch for Drox Operative. This patch improves the fear/legend conditions, makes crew more survivable, makes the opening screen much cooler, and as usual fixes a bunch of small things.

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Here's all of the changes for patch 0.923.

Drox Operative

  • fixed some stray black pixels around the new hourglass cursor (Valgor)
  • increased the size of Drakk colony ships (Valgor)
  • added message options and drox info to game help screen
  • fixed Doomsday Wave spacing in a few places (Valgor)
  • fixed ECM Sweep Jammer typo (Valgor)
  • added basic tech name, level, and tech name for each tech on tech page (Crisses)
  • made the opening screen cool :)
  • rearranged buttons on main menu some to take advantage of widescreen modes
  • now initial ships start a little ways off of the planet
  • mimics now keep their direction and velocity when transforming
  • added a way to inject a code into text to shift character vertically or horizontally
  • fixed alignment of hardcore character score (Steve)
  • fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
  • now hide vendor menus a little more consistently when clicking to move away (Steve)
  • made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
  • decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
  • added Allow Basic Mouse Move option (Zengrath)
  • fixed starlanes/wormholes to first system not color coding correctly (Crisses)
  • now researched anomalies give 0.1 legend points (Crisses)
  • increased points needed for economic win by about 11%
  • now get fear points for destroying Expert and Veteran ships
  • now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
  • can now give friendly race ships consumables (Crisses)
  • fixed DoesntMeetRequirements translation
  • fixed starlane and traps with minimum model detail (incognoscente)
  • now when subraces split off they take a good chunk of credits with them
  • increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
  • crew's max health now goes up when they level up
  • crew now get full health when they level up
  • now crew start with the correct health (Roswitha)
  • increased crew health to the same level as components

Drox Operative

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