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Post news RSS Drox Operative beta patch 0.920 released

We have released the 0.920 beta patch for Drox Operative. This patch increases the frame rate especially in larger sectors and fixes a bunch of small things.

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Here's all of the changes for patch 0.920.

Drox Operative

  • achievements are now permanent, immediate, and tell you when you have achieved them
  • effects are simulated better at lower frame rates
  • no longer create/free particle models each time (a bit faster and should fragment memory less)
  • no longer change color, texture coord, or vertex array setting if hasn't changed
  • ai has less of a chance to wake up other ai now
  • now each race has a max number of civilian ships they can have out at one time
  • non-leader ai ships no longer activate other ai
  • ai destroyed by ai away from the player no longer drop loot
  • once a race's total number of military ships gets above a certain size, each fleet has to be a little smaller
  • now cull out more effects when too far from players
  • first level can now be purged of entities
  • fixed a convuleted crash involving Backlash Missile Hacking and Patchwork Burn Thrower
  • now when run out of entities, try to purge some entities right away, but are careful to not purge the same level
  • fixed a few cases where we could get duplicate monsters
  • now only calculate race's power once a second (instead of every frame)
  • now cache numMilitaryShips value
  • check for lost ship and planets less
  • no longer try to add set status effects (not used and speed improvement when ignoring)
  • now ai far away from a player check active status less often
  • on actors, only update skills when the actor is awake
  • turned stamina stuff off (wasn't being used, but was slowing things down slightly)
  • removed an unnecessary check in updateTimers
  • turned off recently hurt stuff (wasn't being used, but was slowing things down slightly)
  • fixed a couple problems with ship build time estimate (Roswitha/Crisses)
  • improved the look of the some of the menus a little
  • can no longer install more than one of the same kind of passive weapon component
  • rewrote some of the UniqueRaidPlan quest texts (Roswitha)
  • rewrote giant spiders quest text (Roswitha)
  • fixed punctuation in Shadow enemy attacking planet dialog (Roswitha)
  • fixed missing TalkToMonster translation (Roswitha)
  • guard planet announce text now tells you system (Crisses)
  • colonize quests will now fail if declined once accepted (kizune)
  • long teleporter traps are no longer allowed on random objects (DarkTraveler)
  • decreased unstable wormhole chance on anomalies (DarkTraveler)
  • now show a green + on main relation and diplomacy screens if a race has something they want to buy from you (Crisses)
  • fixed plural issue with 0 (Roswitha)
  • fixed have broken free typo (Roswitha)
  • reworded Colonize quest text some (Roswitha)
  • planets, rifts, and stars now slow down projectiles (longshot)
  • now show race bonus text if you highlight race icon on either character screen (ShaggyMoose/graffen69)
  • changed Patchwork's fire type attack to thermal damage

Drox Operative

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