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Post news Report RSS Drox Operative beta patch 0.914 released

We have released the 0.914 beta patch for Drox Operative. This patch improves the legend win condition, adds Drox High Command bonus missions, and fixes a bunch of other little things.

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Here's all of the changes for patch 0.914.

Drox Operative

  • fixed "Add flavor to the pot" text
  • fixed another eliminated races ships/planets staying issue
  • fixed spacing on select ship screen
  • added aggressive/defensive pet control option (jonasan)
  • now show shields and energy regen to 2 decimal places
  • fixed completely unprotected typo (Roswitha)
  • unrest type of quests no longer escalate when the planet is destroyed
  • now get legend points for Expert and Veteran monster kills (Roswitha/incognoscente)
  • increased crew pay and happiness increase by 50% (PrimeIntellect)
  • fixed telling player a component was needed for a quest for a race not known yet
  • no longer show don't meet requirements on components that can't be used or equipped
  • reworded Machinist quest a little (Roswitha)
  • fixed legend reward on meeting quest (Roswitha)
  • doubled legend win xp bonus (Worthstream)
  • monsters now get thermal resistance
  • fixed list of broken items having an extra line
  • races that start in harder systems no longer get a level bonus
  • put race ships' armor back to normal (was just causing issues)
  • race ships now have 25% less attack and defense
  • wandering vendors should now have shields and use recharge stations
  • now color lose button red if in a losing state
  • now color win button green if won sector
  • now print win type to log
  • now print loss type to log
  • changed PROTOCOL_VERSION to 5
  • added bonus Drox High Command mission to keep a specific race alive
  • added bonus Drox High Command mission to destroy a specific race
  • now kill off quests on a conquered planet (Bluddy)
  • added a ship build time estimate to give players better information for protect planet quests
  • added a disruption icon
  • fixed a problem where some quests can't tell if they have been completed or not when loading
  • components in race specific slots now only use 50% power load (jonasan)
  • races no longer offer money to player for them to stop a war (Bluddy)
  • now specify where to pick up colony modules in quest text (Roswitha)
  • thrust boost components now get a defense boost like other thrust components (Chumpy)
  • race specified by Drox High Command to destroy now gets a bonus
  • races now try a little harder to keep out of multiple wars
  • now race ships use the correct crew (Chumpy/sbach2o)
  • can no longer look at npc equipment when too close to enemies (BQwoobie/RoboAV)
  • increased structure from structure components by 33%

Drox Operative

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