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Post news Report RSS 《Drifting》 An improvement of UI

Now the center of the screen is much more concise, which also enhance player’s ability to aim properly; The newly added dashing meter allows players to strategically plan out his/her next move before the dashing meter runs out, and more importantly, alleviate motion sickness from unexpected physics state change.

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Hi everyone!

Since the first 《Drifting》 combat video came out in 2019 January, I received a lot of feedback regarding my UI layout.

Most people pointed out my UI is too distracting, and it blocks the player's aim view. Others suggested I should show the time remaining for dashing -- the main reason is since dashing will change physics states, if not shown explicitly, users may get motion sickness from unexpected physics state change (Ex: from dashing to falling).

So, for the past two weeks, I've been re-working on my UI layout and here is the comparison result:

Original UINew UI


(The left side is the original UI with all information displayed at the center of the screen; The right side is the new UI, where I separate the energy meter from crosshair and added a new dashing meter.)

Now the center of the screen is much more concise, which also enhance player's ability to aim properly; The newly added dashing meter allows players to strategically plan out his/her next move before the dashing meter runs out, and more importantly, alleviate motion sickness from unexpected physics state change.

Here is a short video showcasing the re-worked UI in action:

(A demonstration of the re-worked UI's functionality during combat)

And that wraps up for this week's update, have a great weekend!

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