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Post news RSS Dream Factory's dev log 1.3. Steam release

Hello everyone. We are a little bit late with new developer log series. But we didn't resting and flew up with updates on the wings of Steam & Humble Store. Also we are fix a lot of bugs & keep writing the tons of scenarios.

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Hello everyone

We are a little bit late with new developer log series. But we didn't resting and flew up with updates on the wings of Steam & Humble Store. Also we are fix a lot of bugs & keep writing the tons of scenarios.

But stop talking & just take a look into our updates list:

  1. We are added the dynamic acceleration as a new feature, which resolve many navigation issues. With help of dynamic acceleration we are fixed following issues:
    1. Base movement speed increased in 2 times.
    2. Moreover you may increase game speed in 4 times.
    3. Flickering resolved.
  2. Fixed green space during construction and make them more transparently.
  3. From this moment you may hire builders.
  4. Also fixed doors animation issue.
  5. Moreover we are fixed many mispels with help of our players.
  6. We Redesigned the panel’s appearance and functionality, where you can select scenario's & film’s theses.
  7. Right now the film director goes to the hangar and behave as a film director in his film director’s chair.
  8. We are remove marketing company from bottom menu & include it in film’s launch.
  9. Also we are added characters training.
  10. Added studio level up.
  11. Fixed save/load process.


In planes for this month is:

  1. Need to add additional scenarios. From 200 to 400 possible variations.
  2. Refilm our trailer.And make other preparation work before steam release.
  3. Setup steam page. The game will published in the 2nd of november.
  4. Setup pre order page in Humble Store.


We are currently looking for the writers, which want to involve in our writers team. So if you are interesting to write some scenarios feel free to send hi to us here contact@eastglade.eu

So guys & ladies, like, share & pre order our game :)

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