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Drafting Tales has been updated to version 0.12.0. Gameplay and UI changes.

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Drafting Tales has been updated to version 0.12.0.

Inspiration

The most important gameplay change in this update is in the Inspiration mechanic. You can now keep working even if your Inspiration has dropped to zero, however you won’t be gaining any XP from writing and your writing speed will be slower until your Inspiration recovers (any Speed EP will be ignored). You still need to carefully manage your Inspiration, but now there's less chance that you will go bankrupt due to running out of Inspiration.

Task progress dialog

The task progress dialog was taking up too much space in smaller screens and has been redesigned to be more compact. The current task is now displayed at the bottom-right corner of the screen, just below the work queue.

Task progress dialog


Character dialog

Fiction/non-fiction genres have been split into separate groups in the Character dialog and are now clearly marked.

Character dialog


Work status dialog

The summary page in the Work status dialog has been redesigned.

Work status dialog


Awards

If you are in a hurry, there's now a button to skip the awards ceremony!

Awards


Genres/topics

Genres/topics in the Write dialog are now sorted alphabetically.

Write dialog


Autosave

The game has a new autosave option which is enabled by default (triggers monthly and when quitting the game). It can be disabled in the options menu.

Autosave


Other notable changes

  • When reading Effort Point books, you will now slowly recover Inspiration at the Idle rate.
  • There's no need anymore to manually complete your work during the Revising stage. When your work reaches maximum clarity it will now auto-complete.

We've also made a new trailer for version 0.12.0.


Comments
Seamus.Editor Staff
Seamus.Editor

Interesting concept and solid update! How long do you think you'll keep it in early access/updating it? Have a bit of a roadmap of features in mind?

Reply Good karma+2 votes
istotex Author
istotex

Thank you! Ideally, we would like to release the full game within 2019. We have a list of features that we'd like to see in the final release, but we haven't published our plans. We don't want to risk overpromising during Early Access and underdelivering.

See also: Steamcommunity.com

Reply Good karma+2 votes
Seamus.Editor Staff
Seamus.Editor

That's completely fair, great to hear though that you've got a feature list in mind and a goal of this year. Best of luck with development! :)

Reply Good karma+1 vote
nicodemus56
nicodemus56

Nice very cool! how long time do you need to finish the game?

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istotex Author
istotex

Thanks! Our current plan is to release the full game within 2019.

Reply Good karma+1 vote
WenArts
WenArts

I really like the idea that you keep working even when your inspiration has dropped to zero - this is very accurate with writers. You have to keep going even when you lack inspiration. Good work.

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istotex Author
istotex

Thank you very much!

Reply Good karma+1 vote
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