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Work continues on transferring the game to another engine and the implementation of new ideas.

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Work continues on transferring the game to another engine (Unity) and the implementation of new ideas. This is a completely new game. The number of new various animations and the interactivity of the world is constantly growing. Why Unity Engine? First, it's free to use. Secondly, it has huge documentation. Thirdly, it is allowed by the developers of the engine to make in game erotica, pornography and other trash. I would really like to make a game on Cryengine, but there the license agreement prohibits this.

df1 player deths


There is still a lot of work ahead of me.

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df1 fishing


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baszermaszer
baszermaszer - - 444 comments

Watched Video2 and Holy Cow, man! Your game has a really dark atmosphere. Hopefully, when you transfer to Unity, you will make those flashing torch-lights disappear and replace them with smoothly lit, not-flashing torches. Also try to make your player appear a little bit more visible, because in Video2 he is a bit lost in the environment. Usually you have too bright "bricks" or tile-parts for the environment and the player is too dark.

Make sure in Unity that the font size you presented in Video2 remains that large as well! Don't decrease your font-sizes. Think of Diablo 1 font-size, please.

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Yu_schwarz Author
Yu_schwarz - - 369 comments

Indiedb.com - I'm working on it.

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